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Devlog

  • v0.2.4
    October 13, 2026 by Nullpoint.dev#update
    NULLPOINT v0.2 changes Bugs fixed - Text: MSDF shader read only the R channel (should be median of RGB); `g` colour channel was shadowed by the glyph variable (all text turned magenta); glyph Y offset... Continue reading
  • v0.2.3
    October 13, 2026 by Nullpoint.dev
    v0.2.3 - Housekeeping: added README and `npm start` (serves on http://localhost:3000 ). - Added favicon (Vision Wedge) plus apple-touch-icon; silences the `/favicon.ico`... Continue reading
  • v0.2.2
    October 12, 2026 by Nullpoint.dev#update
    v0.2.2 - New setting: Controls > Movement. CLASSIC keeps WASD; POINTER is cursor-relative: W moves toward the mouse, S backpedals, A/D strafe. Persisted with other settings. - Fix: portrait renderer c... Continue reading
  • V0.2.1
    October 09, 2026 by Nullpoint.dev
    v0.2.1 - Bot difficulty and Strict vision moved from Settings to Match Setup (per-match, remembered between sessions)... Continue reading
  • Alpha Drop v0.1 & v0.2
    October 08, 2026 by Nullpoint.dev#early access
    NULLPOINT Devlog: v0.1 → v0.2 Where we started The project you gave me was a solid foundation, with more working than most prototypes at this stage: A custom WebGL2 renderer: batched shapes and line... Continue reading
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Updated 14 days ago